Red Spawn, features a couple ways up and out. Relatively easy to defend, but the central pillar, enclosed nature of the room, and open roof (to Upper Hallway) makes it a magnet for grenades.   ···  
Safe spot, but tough to defend unless you go for the top of the stairs (which exposes you to 3/4 of the map - risk reward?). Features a 2-way teleporter (wall fixture) that connects to Cold Corner. Not exploitable.   ···  
Dangerous low route, features a couple weapons, a dropdown to the Lower Landing, and some cover on the ascending stairs. Recommended for recon and placement, but risking this route is not a common sight.   ···  
Blue Spawn, features a 2-way teleporter (the wall fixture) that connects to Upper Hallway. Not exploitable.   ···  
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